Peakboard Script Editor
For complex Lua scripts, the Peakboard Designer provides its own script editor. In the following picture, you can see how the Peakboard Script Editor looks like, using a timer script as an example. However, the structure is almost identical for all Peakboard script types.
Above the script tree on the right side (1) there is a button to [comment out] and a button for [uncommenting].
The magnifying glass leads you to the search, where you can [find] and [replace] elements. [Ctrl+F] also works.
The script tree (2) contains the predefiened elements of the Peakboard Designer explorer (like, [Data], [Variable], [Dataflows], [Screens] and [Ressources]) as well as [timers], [types], [runtime] and some of the most frequently used functions. Last but not least you will find here your previously created and shared connections.
Using the folders on the left (3) you can navigate through the different scripts without leaving the editor.
After you have entered the script in the middle of the script editor (4), you can check if it is correct via [Validate] (5).
If your script does not work correctly, you can debug it with the debugger (6).